Angry Birds Development Team Raises $40 Million For Blockchain Gaming Network

Angry Birds Development Team Raises $40 Million For Blockchain Gaming Network

The Cocos-BCX teamCocos-BCX

Beijing-based blockchain gaming platform Cocos-BCX has raised $40 million in new financing from global investors including Binance Labs, 500 Startups, BlockVC, and NEO Global Capital. The platform was created by the founding team of Cocos2d-x, the massive open-source game development platform that has spawned hit mobile games including Angry Birds, Clash of Kings, and Badlands.

Co-founder Richard Yang says that using blockchain technology for game development is a natural fit. “There is an economy within any game,” he says, “and blockchain allows the developers and players to validate scarcity.” In other words, blockchain technology can be used to manage the supply and ownership of virtual resources collected by players during gameplay, like cards, coins, weapons, and rare items.

A Cocos-BCX Medium post last month also suggested that because source code built on the blockchain will be visible to and verifiable by the public, blockchain technology will create a more transparent community around game mechanics and deepen the relationship between gamers and developers.

The Cocos-BCX platform will consist of a blockchain-based game engine, a development environment, and a public blockchain called CocosChain. Ultimately, the company aims to become a one-stop-shop where game developers can build, release, and maintain games across multiple blockchain systems.

Founder Haozhi Chen said in a statement: “With this new injection of capital, we will push the blockchain gaming industry forward and focus on penetrating the market faster than anyone else in this space.” Cocos2d-x has an existing community of 1.1 million developers which the company hopes will jumpstart mainstream adoption of Cocos-BCX.

An alpha test version of the platform was released last month at ChinaJoy, an annual gaming trade show in Shanghai. The beta version is expected to launch in the fourth quarter of this year, followed by a formal launch in the first or second quarter of 2019.

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